Legend of NoName - The Game
Todays task: Drawing tiles and stuff for different dungeons (this -as you can see- includes battle backgrounds).

Todays task: Drawing tiles and stuff for different dungeons (this -as you can see- includes battle backgrounds).

No pretty pictures …

… for todays writeup, but still a lot has happened.

Since I am pretty much on the last page of my design document (there are a few but they are also very small) I thought I´d write some stuff here.

To make it more readable and way shorter, here are some bulletpoints of what happened:

  • Dungeon creation is 95% done
  • Fixed a ton of bugs
  • Map-change-effect tweaked
  • Added a few crash preventing thingys here and there

So the only things left are:

  • Some menus *cringe* (actually just 4 small, 1 big)
  • Attack items
  • Rudimentary cutscenes (like walk from A to B)

And then the engine-part is done. Which means bugfixes, content creation, bugfixes, polish, and bugfixes :D

Anyway, I hope you enjoyed reading and most likely see you in a few days :)

TL;DR: Engine almost done, drawing more, look at me I make  games!

And suddenly … walls :D

And suddenly … walls :D

Vacations …

… are great! And today is the first day of my 2 week long easter vacation. Which means gamedev-marathon :D

So as my first duty I tweaked the dungeon generation again, to create more enjoyable maps. The long paths were just too annoying to walk around on.

Here is a quick before and after shot:

The todo list for these two weeks is quite huge, but I guess I can tackle that thing :D

Long story short: Stay on your toes for more updates!

… on how to enter a dungeon in Legend of NoName

I´m just gonna leave this here as friendly reminder, that the project is very well alive, but getting stuff done right before the end of the semester is hard.
Though I found some time to draw a few new sprites and fix some small bugs. Shaping the map a bit makes it feel more organic to run around.
Anyway. next tuesday is the last day before a two week vacation, which means that´s when stuff will happen :D

I´m just gonna leave this here as friendly reminder, that the project is very well alive, but getting stuff done right before the end of the semester is hard.

Though I found some time to draw a few new sprites and fix some small bugs. Shaping the map a bit makes it feel more organic to run around.

Anyway. next tuesday is the last day before a two week vacation, which means that´s when stuff will happen :D

BEHOLD … the greates snake clone ever.
Okay, it sucks, but that´s not the point. it is AI controlled and runs with a crappy optimized A* algorhythm. The thing is, we got assigned a 9 week project to do pretty much whatever we want on a Arduino Uno board. So the first thing that came to mind was doing a snake clone on a field of 8x8 (or 15x15 if it is possible) LEDs.
Oh, that also means I have to be careful with calculations, because 16 Mhz isn´t that much :D
We will get the boards tuesday, but it can´t hurt to get the tech done before :D

BEHOLD … the greates snake clone ever.

Okay, it sucks, but that´s not the point. it is AI controlled and runs with a crappy optimized A* algorhythm. The thing is, we got assigned a 9 week project to do pretty much whatever we want on a Arduino Uno board. So the first thing that came to mind was doing a snake clone on a field of 8x8 (or 15x15 if it is possible) LEDs.

Oh, that also means I have to be careful with calculations, because 16 Mhz isn´t that much :D

We will get the boards tuesday, but it can´t hurt to get the tech done before :D

Sorry …

… for the recent lack of updates, but school is taking up a lot of time, with those exams.  But once I consider the buildup of small changes screenshotworthy, you will notice.

Super early WIP shot of the town map. Not everything is in place yet, but it feels somewhat right.

Super early WIP shot of the town map. Not everything is in place yet, but it feels somewhat right.

Am I the only one, that keeps updating sketches with done artwork, so you can get a feel for the whole?

Am I the only one, that keeps updating sketches with done artwork, so you can get a feel for the whole?