So here is the making of video of (B)rains.
It was a 72 hour gamejam and it was a great experience.
My creation for the the 13th Arbitrary Game Jam #TAGJam13 It’s an endless runner / upgrade game, where you have to avoid zombies while trying to get beck home in time. It’…
Another gamejam, another game and I mady my first $0.01 off of it!
Soon this gamemaking will pay my bills :D
Just to keep you up to date my vacation is ~60% over (4 weeks go by so fast) but there is still a lot to do.
Currently I am crunching (not really) in 6~10 hours a day into “Legend of NoName” to get it out of the door someday :D
And since I feel like art isn’t quite my strong side I try to draw some stuff on a daily basis. I feel like it helps out a great deal over time.
This is todays practice btw:
If that isn´t enough information for you or you just want to chit-chat with a fellow gamedev just hit me up on twitter:
That’s it for this update. I hope you enjoyed it. See you soon ;)
The next gamedev vlog is out.
This time it covers the process of me participating in a gamejam and making a complete game in less than 48 hours.
I hope you enjoy it. You can get the game itself here:
Endless runner made for the SummerGameJam
So, I participated in my first gamejam ever, the SummerGameJam and despite having only 35 hours at my disposal instead of 48 I am quite pleased whith how it turned out.
You are invited to come and play.
And here is part 3 of my gamedev vlog. Talking a bit about random dungeons and making thos square rooms a little bit more interesting.
The making of an enemy in Legend of NoName.
Took about 3.5 hours to do it + video editing, rendering etc.
Hope you guys like it :P
The gamedev-summer-vlog has officially been started.
Since I have so much time on my hands for actually doing something I thought this might be more entertaining that just screenshots and writeups. So there will be just some videos and also you can hear me struggle talking to noone but myself :D
Hope you enjoys it.
since I posted something here.
But with the last month of this semester it has been a lot of stress and studying.
As of now there are just two weeks of work ahead of me (so that I can support myself for the month to come) and then it´s 4 full weeks of gamedev.
I´m really looking forward to getting stuff done and getting this game close to completion. It´s been far too long and finally we will see this game get done.