And here is part 3 of my gamedev vlog. Talking a bit about random dungeons and making thos square rooms a little bit more interesting.
The making of an enemy in Legend of NoName.
Took about 3.5 hours to do it + video editing, rendering etc.
Hope you guys like it :P
The gamedev-summer-vlog has officially been started.
Since I have so much time on my hands for actually doing something I thought this might be more entertaining that just screenshots and writeups. So there will be just some videos and also you can hear me struggle talking to noone but myself :D
Hope you enjoys it.
since I posted something here.
But with the last month of this semester it has been a lot of stress and studying.
As of now there are just two weeks of work ahead of me (so that I can support myself for the month to come) and then it´s 4 full weeks of gamedev.
I´m really looking forward to getting stuff done and getting this game close to completion. It´s been far too long and finally we will see this game get done.
A few days ago I bragged about how the AI-Snake was done and finally, there are pictures of it.
So this is it:
It´s an Arduino Uni microcontroller with whooping:
- 2 kb SRAM
- 32kb flash memory
- a 16 Mhz CPU
With some wires, a 8x8 LED matrix and ~ 1000 lines of code it became the AI-Snake :D
It gets a bit messy with a length of 20+ though.
And all that was created here at my (overly messy because of finals) desk:
Even though it is a project for school it feels good finishing it (and proving my teacher that it is very well possible to do that with 2kb of RAM).
There where no A*-Algorithms hurt in the making of these pictures :D
Hope you enjoy these pictures and tell me what you think of it.
Todays task: Drawing tiles and stuff for different dungeons (this -as you can see- includes battle backgrounds).
… for todays writeup, but still a lot has happened.
Since I am pretty much on the last page of my design document (there are a few but they are also very small) I thought I´d write some stuff here.
To make it more readable and way shorter, here are some bulletpoints of what happened:
- Dungeon creation is 95% done
- Fixed a ton of bugs
- Map-change-effect tweaked
- Added a few crash preventing thingys here and there
So the only things left are:
- Some menus *cringe* (actually just 4 small, 1 big)
- Attack items
- Rudimentary cutscenes (like walk from A to B)
And then the engine-part is done. Which means bugfixes, content creation, bugfixes, polish, and bugfixes :D
Anyway, I hope you enjoyed reading and most likely see you in a few days :)
TL;DR: Engine almost done, drawing more, look at me I make games!