Legend of NoName - The Game

And here is part 3 of my gamedev vlog. Talking a bit about random dungeons and making thos square rooms a little bit more interesting.

The making of  an enemy in Legend of NoName.

Took about 3.5 hours to do it + video editing, rendering etc.

Hope you guys like it :P

The gamedev-summer-vlog has officially been started.

Since I have so much time on my hands for actually doing something I thought this might be more entertaining that just screenshots and writeups. So there will be just some videos and also you can hear me struggle talking to noone but myself :D

Hope you enjoys it.

I really like how the grassland/woods battles are shaping up. Hope you like them too :P

I really like how the grassland/woods battles are shaping up. Hope you like them too :P

It´s been a while …

since I posted something here.

But with the last month of this semester it has been a lot of stress and studying.

As of now there are just two weeks of work ahead of me (so that I can support myself for the month to come) and then it´s 4 full weeks of gamedev.

I´m really looking forward to getting stuff done and getting this game close to completion. It´s been far too long and finally we will see this game get done.

Trying something new with enemy design.

Trying something new with enemy design.

Finally, pictures …

A few days ago I bragged about how the AI-Snake was done and finally, there are pictures of it.

So this is it:

It´s an Arduino Uni microcontroller with whooping:

  • 2 kb  SRAM
  • 32kb flash memory
  • a 16 Mhz CPU

With some wires, a 8x8 LED matrix and ~ 1000 lines of code it became the AI-Snake :D

image

It gets a bit messy with a length of 20+ though.

image

And all that was created here at my (overly messy because of finals) desk:

image

Even though it is a project for school it feels good finishing it (and proving my teacher that it is very well possible to do that with 2kb of RAM).

There where no A*-Algorithms hurt in the making of these pictures :D

Hope you enjoy these pictures and tell me what you think of it.

AI-Snake is DONE!

Will post some pictures and a roundup once I get my camera back.

Todays task: Drawing tiles and stuff for different dungeons (this -as you can see- includes battle backgrounds).

Todays task: Drawing tiles and stuff for different dungeons (this -as you can see- includes battle backgrounds).

No pretty pictures …

… for todays writeup, but still a lot has happened.

Since I am pretty much on the last page of my design document (there are a few but they are also very small) I thought I´d write some stuff here.

To make it more readable and way shorter, here are some bulletpoints of what happened:

  • Dungeon creation is 95% done
  • Fixed a ton of bugs
  • Map-change-effect tweaked
  • Added a few crash preventing thingys here and there

So the only things left are:

  • Some menus *cringe* (actually just 4 small, 1 big)
  • Attack items
  • Rudimentary cutscenes (like walk from A to B)

And then the engine-part is done. Which means bugfixes, content creation, bugfixes, polish, and bugfixes :D

Anyway, I hope you enjoyed reading and most likely see you in a few days :)

TL;DR: Engine almost done, drawing more, look at me I make  games!