Am I the only one, that keeps updating sketches with done artwork, so you can get a feel for the whole?
Bug of the Day:
Under circumstances multiple characters may attack at the same time …
I should queue stuff :D
Though youtube screwd it up again *grml* here is a short catchup on what has happened in the last few weeks for everyone who hasn´t been in the playtest group(s).
Iterated on the conbat again. Guess I have to do a new video someday to show off, but this will do it for now.
So now everytime someone gets hit there is a screenshake and the one who gets hit has this red flash for a frame or two.
If you got the time just watch this, because it´s awesome and you might learn a thing or twelve :D
I just have to tell you guys about this.
So, I knew that 2 classes were canceled for today, so I thought I´ll just take my laptop with me and animate some stuff in the spare time I got. With my headphones on it took me about 20 mins to realize, there was a small gathering just behind my chair.
Most of them knew me from classes and a few knew I am developing games. So a little chitchat started and after I explained them what I was doing they wanted to see the game. I was anxious as f*ck, because all I had a weird buggy build which wasn´t intended to see the light of day.
So … I pulled up codeblocks, edited some variables, that should prevent popping features massively that I was testing. Compiling, aaaand it´s on.
The first one set down and as I remembered from previous playtests, I just let him do. After he read out loud the tutorial messages people began to whisper to each other.
The first fight was done and he was like: “Can I do one more? I want to try out other combos.” Just Imagine the smile on my face as another one said: “I want to be next!”
It was all kind of weird (guess mostly because unplanned), but after 3 months without any playtests it was GREAT to see that kind of reaction.
I wanted to share this moment with you guys, because being a gamedev can be SO rewarding sometimes. Are there any stories alike or similar experiences you´d like to share?
Though I am not quite an artsy guy I still think these come out better and better everytime I do a new one.
And another one. This time its the third and last character of this game, though there is no name for him yet (how ironically).
Trying to make some progress in the next few weeks, because school will beat down my spare time then.
As always I hope you like it, if you do just leave a reply or stuff.
Ohh and I totally missed my 100th post, which just makes me sad, because that was some kind of milestone for me :S
Cya guys ´n gals.
Another few animations donw. Guess I´m getting the hang of this. Probably nothing more to show today, but I feel great for getting stuff done in the week even though school is getting time consuming agian.
Fixing bugs, doing animations … #gamedev-life :D
Totally forgot to post this ^^
This will be the last (still unnamed) character for Legend of NoName. Did this rather quick sketch for screenshotsaturday. He will get further work and animations in a few days (I hope) as soon as I fixed that annoying bug with chests and rewarded items after combat.
See you soon !