Continued from the last ask - 4. The key input for attacks would often double my key presses when I held them for too long. 5. With the 10-long key presses, it wasn't clear if i was supposed to use all of them, or only for long specials. Try explaining this?
4. Working as inteded (somewhat) it´s timer based currently.
5. The tutorial should have taught, that you can combine attacks, as long there are open spaces/you have enough AP. So you can chain a shitton of small attacks or try to find/use the huge ones (once they are implemented).
Hey, just a bit of feedback on the demo release: Firstly, I quite like it, very clean, very simple. The art style is cutesy and looks to lead into a much more involved game. However, a few things that detracted from gameplay - 1. The character animations were a bit choppy, try less movement and more smooth transitions. 2. I didn't understand the connection between special attacks and the AP bar, try explaining this in your tutorial. 3. There seems to be no "Back" button for selection in menus.
First and foremost, thanks for the feedback.
For the rest:
I suck at animationg and just “pushed” the animations in, because it feld to “static” for the demo. Tutorials are somewhat the same and it´s hard to put some explainations in, if you KNOW, how it works ( will definetly put that in thogh thanks). To make it more clear. Some attacks give you AP, some cost AP, so you have to manage your limited attack-arrows and chose combos, that can do as much damage as possible, while maintaining enough AP to execute then. And yeah, havent thought of that “change selection / back” thingy yet :D
I realy appreciate it, Thank you
Friday = Demo-Release
Just gonna leave this here, while I fix up the last sounds and put it on the test systems :P
Besides him giving his axes handjobs I am satisfied with that idle-animation :D
Switched to a more “skeletal-ish” way to do it by now, but this one will remain the same, just for the sake of being :D
Yeah, doing the last animations and sounds, bundled with minor bugfixes, balancing and the last inhouse-playtesting on thursday, with a looooong cycle afterwards I guess.
On Friday there will finally be the release of the Open-Early-Alpha-Combat-Demo (Copyright pending).
We all know the problem with showing the stuff we created and I am still anxious about it. Even though there is not much to do anymore (on the actual To-Do-list for the demo) I feel like I “have” to add more.
Because of being afraid of the responses, I´d like to ask you when/how I should release the demo.
Just as soon as possible?
With more attacks n stuff, so the playtime is more than 10 mins?
Ohhh and the characters are still static and I suck at animating things, so should I try to animate them anyway and add way more hours onto the devcycle before I post something playable?
I just feel like … *blerrrgh* …. Use the comments or the poll in the link if you like. I would appreciate it if you could help me out there, will you?
… just do it
Since I am very busy preparing everything for the demo-release there is not much content to be shown here.
You are free to ASK me any kind of questions you want !
It has been rather slow this week due to work and school, which makes me sad, since I really want other people to be able to play what I created / am creating….
So this whole weeks progress boils down to 2 new animations (10 sprites), 3 new sounds, some polish on very old sprites and a handful of bugfixes.
BUT! There are good news.
First and utterly most important, I finally got accepted by the german “Federal Law on Support in Education” which means my actual work hours get reduced to almost zero. It´s like a scholarship (if that´s the right word), which I get granted for what I do and how friggin good I am doing it :D
Second and the most fun thing this week … I finally understood twitter :D No seriously, I didn´t before xD So make sure to follow me: @LegendOfNoname if you want to get in touch.
That´s it, Im gonna prepare for my last day of school this week, pack up my stuff for the weekend and look forward to a weekend filled with drawing and making cookies with my girlfriend and her daughter :3
Preperation for the demo is going well I guess :P